Nevada Territory
Dust & Iron
Made by Lloyd Fellon and the minds of TheViperbbs.ddnsfree.com
You are the sheriff, and you stay behind your own eyes. Thirty-six ranges. Seven guns. Face a man and fire when it says DRAW. TNT blows a bank charge or an express lock, and it clears a knot of them. Outlaws will steal the horses if they reach the hitch — arrest a wounded man up close, or take a county horse and ride the rest down.
Unreal Engine 5.8 project- WASD move
- Mouse aim
- Click to fire
- R reload
- Right mouse aim
- Shift sprint
- 1–7 guns
- F quick draw
- G TNT
- E arrest / horse
- Esc pause
Revolver, lever rifle, coach gun, volcanic carbine, Sharps buffalo, pocket derringer, dragoon. Towns are being robbed. Rail sidings have a train and an express car. Canyons, ranches, graves, mines, forts, rivers, and badlands still lie between here and Redemption Ridge. Q cycles the guns.
Open it in Unreal 5.8
The editor cannot run in this preview, so the full ride — thirty-six ranges, seven guns, field updates, and bonus purses — is played here. The download is the Unreal Engine 5.8 C++ project for the town of Redemption: procedural street, iron revolver, lever rifle, and outlaw waves. Unzip it, open DustAndIron.uproject with Unreal Engine 5.8, let it compile, then press Play. Lumen and virtual shadow maps are on.